![Hunter Hunter](/uploads/1/1/9/8/119868088/397937447.png)
Optional Mods. 16km Atmosphere — the radius of the 3D-rendered world in stock Silent Hunter 3 is 8km: objects beyond this distance are invisible to the player although the game still tracks their movement and status. This option increases the radius of the 3D world to 16km. Used Mods for Silent Hunter III: Das Boot Clothes Fix all Sub GWX Radio Deutschland Radio England Skin U73 VIIB Ahnenerbe Merchant Fleet Mod GWX No Medals on Crew Merchant Fleet Mod Skins. Use the Silent Hunter 3 Detection Tool to determine whether your system meets these requirements. We have found that running Silent Hunter 3 and GWX with less than the recommended configuration can result in choppiness and low frame rates (frames per second), and can occasionally result in freezing or locking up your game. REL Merchant Fleet Mod for Silent Hunter 3 SHIII Mods Workshop REL Merchant Fleet Mod for Silent Hunter 3 - SUBSIM Radio Room Forums SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997. Silent Hunter 5 TWOS has:-Missions-Actual characters as your crew, complete with several voice actors and dialogue in authentic German-A fully 3D modeled submarine interior which is honestly the best thing SH5 has-The so, so useful Attack Disc-'DEEPER, VERDAMMT!' -The crew put bananas on the ceiling.
![Fleet Fleet](/uploads/1/1/9/8/119868088/868624194.jpg)
Silent Hunter 3 Merchant Fleet Mod Download
reliable 'split in half' ship damage feature that exsists in stock, and changes tot he ships damage model that prevents torpedoes hitting the same area of the ship multiple times from casuing anything other than flodding in that area to become fast. This creates more uncertanty in the way a ship will sink and how fast and how many hits. Plus, the deck gun cannot be simply aimed at one spot on the ship and repeatedly fired. You must actualy damage the ship at or below the waterline in a manner that actualy causes flooding, and large merchants may required dozens of shells. Small arms fire wont damage things larger than small coastals like tugs, as was historicly correct. Additionaly, a new sub damage model has been added which allows your sub and crew to incur negative effects as the result of enemy fire as light as 20mm. This will make surface assults on armed merchants as small as fishing boats and challenging of aircraft to carry more risk than stock. Other features include clickable interiors, new uniforms, visual and sensor adjustments, a new AI, revised ship rosters and new weapon sounds for surface guns. Additionaly, repairs to systems seriously damaged (but not destroyed) which makes more sense, as some types of repairable damage was not nessecarily repairable at sea.